The AUTOMAN™ computer program develops automated maneuvering decisions for helicopters during air‐to‐air combat over hilly terrain. Maneuvers are selected by employing game theory. Recently, the capabilities of this program have been extended and enhanced to include:
a guidance law for target acquisition when a firing opportunity arises; fire‐control sequence logic; improved low‐flying capabilities; line‐of‐sight computations for the cockpit field‐of‐view, terrain obstructions, and visual range limits; use of terrain
for masking; air‐to‐air collision‐avoidance maneuvers; decisions on dispensing flares and chaff; and adjustable levels of pilot experience. The revised program was installed at the NASA Ames manned flight‐simulation facility to drive a computer‐generated
image of an enemy helicopter, thereby providing an adversary for the human pilot. A total of 101 runs were made by test pilots to evaluate this new simulation capability. The program was found to show promise for both rotorcraft handling‐quality evaluations and air‐to‐air
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Document Type: Research Article
Grumman Corporate Research Ctr., Bethpage, N.Y.
Publication date: 1992-10-01
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